After last issue’s shocking death, this issue opens with Clive and his companions working out that something very, very wrong is going on and they’re unable to deal with it by themselves, so they attempt to escape from whatever this is, though we the reader know this is an alien invasion.
Much of this issue is the group trying to escape, then outrun the alien creature that’s killed two of their fellow villagers so far, and it’s also a chance for some character building as we find out more about our cast in some nice little character moments not to mention it’s a chance to enjoy some lovely art.
The writer, Dan Abnett, has already shown that as a reader we shouldn’t become complacent about what characters will survive this murderous alien invader, nor should we be too shocked when the group come across what we know is a crop circle.
Wild’s End is a cracking little adventure comic. As I’ve said previously, it’s not going to change the face of comics, nor does it try but it presents a familiar story in such a new way while dropping in surprises like the crop circle that I can’t help but enjoy the thing for the romp it is.